In addition, its possible to configure a lot of aspects of the emulation in itself and load presets for certain games to optimize each title and apply different resolutions separately. The only thing that seemed to work was using Vulkan, but as I have a Maxwell 1 GPU, Vulkan backend has a lot of graphical glitches in that game. Games like Super Mario 3D World, Captain Toad Treasure Tracker, and Xenoblade Chronicles X are able to run smoothly without glitches or decreases in frame rate. Able to run a lot of games at 1080p/60fps, and with each new version, it increases its compatibility range. 1-5 and its stage variation later on are an exception because of some things going on in the level. I have (I believe) a complete shader cache and a fast CPU.
![super mario 3d world cemu shader cache super mario 3d world cemu shader cache](http://www.logic-sunrise.com/images/news/938298/in-wii-u-cemu-en-version-v181-annoncee-en-patreon-3.png)
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Super mario 3d world cemu shader cache Pc#
I tried 3 different versions of CEMU, single, dual and triple core recompiler, gx2 draw enabled and disabled, gpu buffer accuracy low, mid and high, decreasing the resolution of the with a graphic pack, 3 different versions of GPU drivers, all to no luck. Cemu is an impressive Wii U emulator that's able to run all your Nintendo games on a PC with impressive quality levels and with the possibility to reach up to 4K resolution. Is Mario 3D World able to be played flawlessly I tried it for a bit and on level 1-5 there were sections of severe slowdown. In my older laptop (i3 4300m with GT 840m) I had no problem playing 3D World at 60 fps stable. I want to be clear: While my PC is low-end, I can play more demanding games like Breath of the Wild at stable 30 fps, or DK Tropical Freeze at stable 60 fps. The games stutters a lot, like frameskipping, increased when there are a lot of objects in screen.
Super mario 3d world cemu shader cache 720p#
Im running a 720p 3d projector so i use Nvidias 4x DSR to set my dektop res to 1440p. 3) Select a graphics pack, that matches the desktop resolution of your 3d display. 2) In Cemu under Debug enable render upside down. This is NOT due to shader compiling, as I already built (2 times now) a shader cache for the first few levels of the game and replayed them a lot of times. TLDR example steps for BOTW 1) Launch Cemu. Super Mario 3D World has a lot of stuttering despite CEMU and MSI Afterburner showing stable 60 fps. 1.19.2c (Also tested on 1.15.10 and 1.18.1) Im also going to go ahead and repackage helifaxs fix with a newer version of reshade and the fixed depth 3d shader so you can simply just extract its contents.